World’s Adrift – Early Impressions
Within just a few minutes of playing Worlds Adrift, I was reminded of my time adventuring in No Mans Sky. I felt the adventurous spirit begin to burn inside of me, my curiosity was heightened, I was in a whole new world, in a different galaxy trying to work out what the hell everything was and what I had to do.
After a very limited amount of character customisation, you’re thrown into a strange place, with a few tools and pretty much no hand-holding whatsoever other than a basic amount of detail on what the tools do. I haven’t played many MMO games in my time, but for this review, I was playing in a closed beta, so there was just me. I can’t share details on the MMO, but I can let you know my first impressions of the game as a solo adventurer.
Confusion overwhelmed me, I had no clue where I was or what I was supposed to do. I quickly discovered the scanner tool and spent time scanning loads of objects to see if they would provide me with knowledge. Somethings do give knowledge, others don’t. With knowledge comes the chance to craft things, like a ship for example, but before you can make a ship you need to make the stuff you need to build the ship, plus gather the materials you need to make anything.
After probably around 10 minutes to walking around exploring the area and trying to shoot some flying sting ray type birds out the sky (and failing) along with a few huge bird/bug things I discovered that I could switch out my tool and destroy objects in order to obtain materials, such as different types of woods, metals, berries, rocks and so on. I never managed to even leave my little island on my first playthrough but I’m sure in different areas there are different things to destroy, find and scan. My area was quite normal, in that it had trees, bushes, small and large rock formations and little dome houses to venture into. Now, I fully understand that Worlds Adrift is the first ever community crafted MMO, but I would have liked to have landed on perhaps a more unusual first island, but then again, maybe it is better for the first-time explorer to land on easily recognisable land. I’m torn over this one, maybe as I adventure more the community crafted islands will begin to wow me.
Crafting the Sky Ship Didn’t Come Naturally
I felt totally thrilled with myself when I managed to repair a few broken objects around me that would allow for ship crafting to take place. I then managed to work out that I had to purchase schematics to be able to make a ship. Once there, I worked out that I could choose the basic design of the flying ship I wanted to make. I even went on to craft a wing, nice. That’s when I got stuck for ages, how the hell could I get this ship to stick together and then board it to set sail into the great blue yonder?
It’s pretty easy to kind of get to grips with things but learning the ins and outs of stuff does take some time. Thankfully there is a wiki full of information and I’m sure the details will become more available once the game is released on May 17. But I’m a lazy gamer, I like to be able to work things out myself quite quickly, or have a lovely little information guide right there and then on my screen. I dislike having to read massive amounts of data, scan through lots of stuff I’m not interested in to get to the points of how to build whatever it is. Thankfully, not all gamers are like me, so if you enjoy trial and error or visiting websites to gain the knowledge you need you’ll be quite happy.
Time Flies in Worlds Adrift
Time really did go quickly, and to me, this is a sign of a good game. The positives I took away from my Worlds Adrift experience are:
- I love exploring and this game offers me hours and hours of exploration experiences. It’s also great knowing that the community built the world and that I can add to it with the free Worlds Adrift Island Creator.
- You aren’t hand held, a good thing as you get that sense of accomplishment when you work things out. Also, tutorials can be quite laborious. However, there were times when I wished I could be guided just a little bit.
- Crafting is cool, I liked how you had to collect the materials, work out which type of material would be the best option and then craft the object. I worked smoothly and had a good feel about it.
- There’s so much out there to discover.
A big concern of mine is something that I haven’t personally experienced yet, but I know of others who have struggled with, other players. I can imagine how heart-breaking it will be to have your beloved handcrafted ship to be destroyed at the hands of others. Same with Sea of Thieves, the side of playing in an online environment that I really don’t like. But then there are times when a stranger becomes an ally. These are the times when playing online really shines when you connect and experience something together that unites you. I’m looking forward to this.
I have barely stuck my toe in the skies yet, my crappy ship was made from wood and some tin (I think), but I wanted to get this up before the game is released and before I begin streaming it for hours over on my Twitch channel. If you were let down by the No Mans Sky release or felt a bit limited in Sea of Thieves I do think perhaps Worlds Adrift will sit nicely in your world.